Arc Raiders Traps
Arc Raiders’ Traps 1.3 Tier List gives a clear picture of wire traps and mines in the wake of the balance patch. Now you can stop dropping random gadgets to the floor and begin placing tools which actually win fights.
These arc raiders blueprints bands are the tiers that these traps fall under.
S+: Deadline mine
S: Jolt mine
Explosive mine, Blaze grenade trap
B: Pulse mine and Smoke grenadetrap
C: Gas mine, Lur grenade trap
Gas grenade grenadetrap
This is the same as the mmoset guide for weapons and grenades, but with the same testing.
This list is a tier of the most dangerous arc raiders. It includes the PvE bosses rooms that have big arc units. Also, it covers the worst PvP battles where the raiders keep angles.
Arc Raiders Traps basics in patch 1.3.3
The traps on this list are divided into two groups: grenade with red laser line traps, and mines.
This list of Arc Raiders traps features mines which act more like placeable tools. They can be dropped and slid in the same action, and you can even move through the ghost outline and arm the mine, making it possible to stop a chase in one motion.
The same red line will also trigger for you, so smoketraps can act like a manual selfsmoke if you walk into the beam.
Arc Raiders Traps D andC Tier: Toys and weak Alarms
Gas grenade-trap is at the bottom tier in the Arc Raiders traps list. It burns both a grenade as well as a wire for a glowing tripwire, which can be seen easily from a long distance.
Arc Raiders Gas mine: C tier
The Gas Mine is the second tier of arc raiders' traps. It plays as a more subtle cousin to the gas grenade.
The gas mines are available for a very low credit cost, so players can use them to create budget alarms along flanks.
Arc Raiders Lur grenade trap: C tier
This Lur Grenade Trap uses a normal lur and glues it onto a wirecraft, which is an extra part in this Arc Raiders Traps Tier List. It attracts shredders and rocketeers or a large arc path in one line. But the trigger must be placed in just the right locati0n, and that rarely happens in live runs.
The guide for weapons, grenades, and traps all tell you to save strong craft pieces for tools that solve problems clearly. And the same rule applies here: use normal lurs for flexible throwing and leave lurs grenadetraps as rare finds instead of something you built.
Arc Raiders Pulse mine: B tier
This arc raiders traps B-tier includes a pulse mine. It is a cheaper alternative to a jolt and it does a mild control instead of a hard stun.
The pulse mines are rated as cheap control for ziplines, ledges, and ziplines because the hitbox of that model is wiggley.
Arc Raiders: Smoke grenade grenadetrap: B-tier
The smoke grenade works in two different ways. It can act as an emergency cover and also as an alarm to warn you of approaching raiders.
For simple kit loadouts, the guide for smoke grenades still suggests using regular smokes.
Arc Raiders - Explosive mine - A tier
The explosive mine is in the top tier of arc raiders' traps because it has forty raw-damage, a loud audio cue that can be heard, and an activation speed that works with both raiders and arc.
In comparison to pulse mines, which require you to be on top of your target in order for it briefly downed, the explosive mines listed in the arc raiders' traps tiers list do a reliable job as alarm and damage all in one.
Arc Raiders Blaze grenade trap: A tier
Blaze grenade tier holds the top spot of A in the list of arc raiders traps. It causes a blaze to spread around the area that triggers it, damaging health and shields, and making raiders flee from closed rooms.
Although the multi-hit behavior of blazes has been reduced, they still have a raw fire effect when they are used on doors.
Although the effect of a blaze grenade is impressive, the main weakness of these traps is that they are not visible.
Arc Raiders tier S: Area control of Jolt mines
Joltmines are the most effective area control weapon in the arc raiders tier. They create a loud explosion that locks in the raider with a special animation for approximately two seconds.
You'll be rewarded for smart play when you use two mines at the same time to cover the doors of a PvP building or a PvE building full of loot.
The arc raiders' traps list places jolt mine at the top of the list when it comes to safety.
Arc Raiders S plus: Deadline mine boss delete button
In this list of arc raiders, the Deadline mine occupies only S+ Tier. It can deal around 1,000 damage per blast and has a wide area.
One mine can be used to farm boss parts and can pay for itself.
The real limitation is in the price and availability: traders can only sell one Deadline per day, at a high price. That restriction prevents it from ruining balance that patch 1.3.3 tried to restore after Hullcracker issues. For that reason, this arc Raiders Traps Tier List treats Deadline like a special tool for boss hunting and important raids as opposed to a spam item.
Final thoughts - how do traps compare with guns and grenades?
In Patch 1.3, guns were rearranged, Grenade Blaze tricks were eliminated, and explosives became honest tools, not bugged scoreboards. Arc raiders traps play a role in this story. Guns do sustained damage, while grenades deal burst damage. Traps also punish chases or farm bosses.